On one wall a large DVD projection depicts a headshot of a young woman. At times she appears to be absorbed in concentration, at other moments she is gazing off into space, there are instances of laughter and attempts at non-verbal communication. While the video component to this work acknowledges the performative and unedited aspect of early video and conceptual art, the headphones available on the opposite wall provide a more immediate reference. In separating the visual and aural elements of the work, spectators experience the ‘game’ alone. game enacts the larger metaphor of the games we play in a competitive culture.
Let the games begin. Endgame. Game point. It’s a racket out there. She’s got game. Even the score. Gamesome. Keep your eye on the ball. No contest. Game plan. The dating game. Gameness. Gamecock. Game of chance. It’s a no win situation. Gamely. Play ball.